Seminars

2016 Seminars are listed below. 2017 Seminars will be added as the event approaches.

Friday, July 29, 2016
3:15pm: Dave Marston – Pinnsylvania

David Marston has given presentations and conducted panels at Pinball Expo and Pintastic New England, including “Pinball on Record”, “The History of Pinball Fandom”, “The Data Collectors: Pinball’s True Historians”, “Pinballs for Italy”, “How Can We Find Good Pinball Games On Location and Reward the Operators?”, and more. Dave also writes for PinGame Journal and has written for other pinball publications in the past.

In Dave’s own words: “From border to border, Pennsylvania is loaded with good pinball games available to the public. You just have to be prepared for a roadtrip. This is intended to be an interactive session where we review twenty years of leads I have gathered about good pinball spots throughout the Commonwealth of Pennsylvania.”


Friday, July 29, 2016
4:30pm: A Pinball Discussion with Lyman Sheats & Greg Dunlap

Greg Dunlap is a former pinball programmer, author, and Senior Drupal Architect at Lullabot. Greg will be discussing his own history within the gaming industry followed by a brief interview / Question & Answer session with longtime pinball programmer Lyman Sheats.

Lyman Sheats has programmed or contributed to numerous pinball machines over his 20+ year career in the gaming industry. Some of the more notable games to which Lyman has contributed include, but are not limited to: The Who’s Tommy, Spider-Man, Revenge From Mars, Metallica, Monster Bash, Attack From Mars, AC/DC, Batman, Tron Legacy, Guns N’ Roses, & Medieval Madness. Lyman is also a highly-decorated competitive pinball player, having won the PAPA World Pinball Championships in 1993, 2004 & 2006 in addition to several other major competitive tournaments.


Friday, July 29, 2016
5:45pm: Cosplay Build with Bubblesgal0re

Have you ever wondered what it would take to build a cosplay outfit? Sit in on this seminar panel and watch cosplay veteran Bubblesgal0re create a piece of her ensemble live on stage.

Discussion will focus on wider cosplay concepts, such as what is acceptable within the community, as well as the sewing, crafting, and other specific techniques required to put together a successful outfit.


Friday, July 29, 2016
7pm: The Complete SNES and 90s Gaming Nostalgia

Jeffrey Wittenhagen is a gaming author who has been published in Pixel Nation, NES-Bit, Retrogaming Times Monthly, and Nintendo Force (the predecessor to Nintendo Power)! More recently, Jeffrey has produced “The Complete NES: The Ultimate NES Collector’s Book”, a 300+ page volume detailing the artwork, characters, and descriptions of every NES game ever made. Coming soon, Jeffrey will be producing a similar collector volume detailing all aspects of the Super Nintendo.

Jeffrey’s seminar at ReplayFX will focus on his experiences with classic console gaming in addition to his numerous books and projects.


Friday, July 29, 2016
8:15pm: Robocop vs. Truxton: What happens when Classic Game Room rules the world.

Mark Bussler, producer and host of the Classic Game Room video game review show, talks about where video games came from, where they are and where they’re going. Mark knows the answers, and if he doesn’t, he’ll make something up about it. Followed by a Q&A. Ask questions about CGR, Mark’s comic books or the El Camino.


Friday, July 29, 2016
9:30pm: Philo Barnhart

Philo Barnhart is a professional film animator from Oak Park, IL, known for his work on feature-length films: The Little Mermaid, Beauty and the Beast, The Rescuers Down Under, The Secret of NIMH, Happily Ever After, An American Tail, and special effects for Star Trek: The Motion Picture.

Philo worked many animated TV shows and video games including The Smurfs, Scooby Doo, Jem and the Holograms, Space Ace, Dragons Lair, Dragons Lair 2 and many more. He worked on consumer products for several years with Disney, and to this day you can still find his artwork being used on toys, books, home electronics/appliances, apparel, and posters.

Philo’s parent Dale Barnhart and Phyllis Barnhart were both animators at Disney’s animation studios. Growing up watching the magic of art become animation, he spends his life continuing the tradition of making stories come to life through art.

Currently Philo is working with Silver Phoenix Entertainment Inc. His latest comic title is WHISPERS FROM THE VOID.

  • 2013 to Present Whispers From the VOID Silver Phoenix Entertainment Inc. (Illustrator, Character Design. Layout.)
  • 2014 Punkin’s Imagination, (Story Boards)
  • 2010-2014 Milwaukee Institute Of Art And Design in Milwaukee, Wisconsin (Instructor of Traditional 2D Animation techniques.)
  • 2008-2013 Miracle In The Meadows, Tom Hignite Studios (character design, layout, animation.)
  • 1995-2003 Disney Consumer Products (Senior staff Artist)
  • 1995 The Tale of Tillie’s Dragon (Short) (additional layout artist)
  • 1991 Beauty and the Beast (key assistant animator: Gaston, Lefou, Lumiere, Footstool, Wardrobe – uncredited)
  • 1984 Dragon’s Lair II: Timewarp (Video Game) (key assistant animator)
  • 1990 The Rescuers Down Under (character key)
  • 1997 Happily Ever After (animator) / (key assistant animator) / (model designer)
  • 1990 Roller Coaster Rabbit (Short) (assistant animator)
  • 1989 The Little Mermaid (character designer) / (character key)
  • 1987 Pinocchio and the Emperor of the Night (key assistant animator)
  • 1986 An American Tail (key assistant animator – uncredited)
  • 1985 Galtar and the Golden Lance (TV Series) (character designer – 1985-1986)
  • 1985 13 Ghosts of Scooby Doo. (character designer)
  • 1984-1985 The Smurfs (TV Series) (character designer – 50 episodes)
  • 1985 The Black Cauldron (assistant animator)
  • 1983 Space Ace (Video Game) (key assistant animator)
  • 1983 Dragon’s Lair (Video Game) (key assistant animator)
  • 1983 Winnie the Pooh and a Day for Eeyore (Short) (key assistant animator)
  • 1983 Heidi’s Song (assistant animator)
  • 1982 The Secret of NIMH (character key assistant)
  • 1979-1980 ABC Weekend Specials (TV Series) (assistant animator – 4 episodes)
  • The Trouble with Miss Switch (1980) … (assistant animator)
  • The Puppy’s Amazing Rescue (1980) … (assistant animator)
  • The Incredible Detectives (1979) … (assistant animator)
  • The Puppy’s Great Adventure (1979) … (assistant animator)
  • 1979 The Plastic Man Comedy/Adventure Show (TV Series) (assistant animator – 1979)
  • 1979 Star Trek The Motion Picture (Special Effects Animation Assistant – uncredited)

Saturday, July 30, 2016
11am: Cosplay 101 with Malicious Cosplay, Jedimanda, April Gloria, and Bubblesgal0re

What is Cosplay, and why do people dress up? Sit down with four cosplay experts and allow them to introduce you to a fun, new community! They will explain the basics and answer any questions you may have!

Cosplay is the art of costume design and dressing a character. Cosplay has been around since the 1970s, but really started to gain popularity in the late 2000s and is now becoming its own industry. You will most often find cosplay at pop culture and fandom conventions, but it also has a strong presence in social media and even television.

Most costumes are based off of characters from fandoms such as comics, video games, anime, sci-fi and original designs. Costumes can be store -bought, pieced together from items in one’s closet or be completely hand made from scratch. The art of creating and wearing these costumes includes many creative mediums such as sewing, sculpting, prop and armor design, wig styling, painting, make-up effects & performance.

Competitions are often held at conventions where cosplayers can showcase their costumes and win awards. Whether you want to design a suit of armor from scratch or just buy a cape and walk around the convention, cosplay is for everyone regardless of age, gender, body type or fandom. The most important part is to have fun!


Saturday, July 30, 2016
12:15pm: Eric Yockey & Unit-e

Eric Yockey founded Unit-e Technologies in 2011, his second game development studio. Eric will be discussing his general history as a game developer and CEO along with specifics about his new hit, NeonFM, a rhythm and music game on display at ReplayFX! Eric will also be offering advice to anyone looking to start their own studio or looking to join a gaming-based company. Come with your questions ready!


Saturday, July 30, 2016
1:30pm: FarSight Studios – Pinball Arcade Mobile Tournament

Load your mobile device with the “FOUR FREE PINBALL ARCADE TABLES” for the month of July and compete with other Pinball Arcade fans for glory and prizes!

See our booth just inside the Hall A entrance for information.


Saturday, July 30, 2016
2:45pm: Gerry Stellenberg & Multimorphic

It’s about time – Pinball has evolved!

While the broader gaming industry has adapted to changes in consumer behavior and interests, the pinball industry and pinball machines have remained largely unchanged for decades. That’s about to change. Gerry Stellenberg of Multimorphic, Inc describes how a new generation of pinball machines promises to make pinball gaming interesting again and relevant to today’s consumers, operators, and entertainment centers.


Saturday, July 30, 2016
4pm: PINBALL – Hiding Your Gun While Barenaked and Drunk.

Jim Schelberg, editor and publisher of the PinGame Journal, will be discussing the current state of affairs in the pinball community.

Jim started the PinGame Journal way back in 1991 as a casual, hobby publication only to see it grow over the following decades into the gaming industry’s foremost pinball-centric publication. In their own words, “The PinGame Journal magazine presents in-depth features about new games and the people who create them. Go behind the scenes to see how a modern pinball machine is made. We also look at the classics in detail and focus on collectors and hobbyists who make up the world of pinball.”


Saturday, July 30, 2016
5:15pm: ACAM Presents Mike Stulir: Building the First Non-profit Arcade Museum

Why put an arcade museum in New Hampshire? That is just one of many questions that will be answered when Mike Stulir, Vice President of The American Classic Arcade Museum (ACAM), takes a look at founding & history of the first non-profit museum dedicated to the preservation of classic pinball & video games. From its humble beginnings in 1998, ACAM is the sought-after resource for the lovers of classic games, educators who wish to teach the early days of gaming to their students, and motion picture/documentary filmmakers. Join Mike as he tells the story of the “Best arcade in the world” according to Retro Gamer Magazine, the American Classic Arcade Museum. It has been an exciting ride so far, and the future looks fantastic.

Classic console gamers may know Mike from his work on the Atari Flashback & Atari Flashback 2 retro consoles, but Mike’s true passion is classic coin-op arcade games. Mike is the Vice President of the American Classic Arcade Museum (ACAM) in Weirs Beach, NH. Established in 1998, ACAM is the first 501c3 non-profit museum facility dedicated to the restoration, preservation & play of classic coin-op arcade games from the 1970’s and 1980’s. ACAM is a “hands on” facility and currently has just shy of 300 classic coin-op arcade games on display for the public to enjoy. Mike is an active participant in ACAM’s education program, which works directly with New England-area colleges & their students that are pursuing careers in the video game industry.


Saturday, July 30, 2016
6:30pm: ACAM Presents: Ed Fries, My Life In Games

Ed Fries created his first video games for the Atari 800 in the early 1980s. He joined Microsoft in 1986, and spent the next ten years as one of the early developers of Excel and Word. He left the Office team to pursue his passion for interactive entertainment and created Microsoft Game Studios. Over the next eight years he grew the team from 50 people to over 1200, published more than 100 games including more than a dozen million+ sellers, co-founded the Xbox project, and made Microsoft one of the leaders in the video game business.

In 2004, Ed retired from his Microsoft Vice President job to continue his work in the video game business as board member, advisor and consultant to a broad range of publishers, independent game developers, and media companies. In 2007 Ed launched his own startup, FigurePrints, an innovative company that uses color 3D printing technology to bring video game characters to life. In the summer of 2010 Ed released “Halo 2600”, a “demake” of the Halo video game series for the Atari 2600. In 2013 “Halo 2600” became one of the first two video games to be added to the permanent collection of the Smithsonian American Art Museum.


Saturday, July 30, 2016
7:45pm: ACAM Presents: Steve Golson, The Atari 7800 ProSystem

The Atari 7800 ProSystem console was not designed by Atari. The people of General Computer Corporation (GCC) of Massachusetts created this console for Atari with an intended release in 1984, but it did not officially hit the market until 1986. Steve Golson, one of the original developers of Ms. Pac-Man at GCC, also worked on the Maria graphics chip for the Atari 7800. Join Steve as he discusses the creation, history & legacy of this amazing backwards-compatible gaming device.

Steve worked for General Computer of Cambridge, MA. from 1981 through 1985. He created the hardware design for GCC’s arcade enhancement kits Super Missile Attack and Ms. Pac-Man. Steve also contributed to various other arcade game projects at GCC such as Atari’s Charley Chuck’s Food Fight. Steve is a frequent contributor to ACAM’s education projects, and participates with ACAM at gaming events on a regular basis.


Saturday, July 30, 2016
9pm: ACAM Presents: Warren Davis, A Career Retrospective

From Q*Bert to Us Vs. Them to Exterminator, Warren Davis has created some of the most fun & unusual games found in the arcades during the “classic” era. Join Warren as he discusses his career in game development with inside stories about his popular games, info about some unreleased games & a look at video digitizing technology used in arcade gaming.

Warren Davis is a former arcade video game developer who worked at such manufacturers as Gottlieb & Midway. Warren’s most popular game was Q*Bert, a quirky & amusing game released by Gottlieb late in 1982. Warren helped develop other popular arcade games as well including Joust 2, Revolution X featuring Aerosmith, Terminator 2 & Exterminator. Warren also developed the video digitizing technology used in such arcade games as the NBA Jam series and the Mortal Kombat series. Warren’s laserdisc game, Us Vs. Them, is a popular attraction at ACAM, and attracts huge crowds when ACAM has presented it at game conventions. Combining computer-generated graphics with live-action filmed sequences, the alien invasion-themed Us. Vs. Them is a fantastic example of technology & fun gameplay during the short-lived laserdisc arcade game fad of the mid-1980s.


Saturday, July 30, 2016
10:15pm: Terry Diebold – Super Nintendo CD Prototype

The relationship between Sony and Nintendo started when Sony engineer Ken Kutaragi became interested in working with video games after seeing his daughter play games on Nintendo’s Famicom video game console. He took on a contract at Sony for developing hardware that would drive the audio subsystem of Nintendo’s next console, the Super NES. Kutaragi secretly developed the chip, known as the Sony SPC 700. As Sony was uninterested in the video game business, most of his superiors did not approve of the project, but Kutaragi found support in Sony executive Norio Ohga and the project was allowed to continue. The success of the project spurred Nintendo to enter into a partnership with Sony to develop both a CD-ROM add-on for the Super NES and a Sony-branded console that would play both SNES games, as well as titles released for the new SNES-CD format. Ultimately, this collaboration was ended by Nintendo, which caused Sony to redevelop their new unit and unveil what was at that point an unheard of competitor known as the Sony Playstation.

In November 2015, it was reported that one of the original Nintendo PlayStation prototypes had been found. The prototype was reportedly left behind by former Sony Interactive Entertainment CEO Ólafur Jóhann Ólafsson during his time at Advanta. A former Advanta worker, Terry Diebold, acquired the device as part of a lot during Advanta’s 2009 bankruptcy auction. The system was later confirmed as operational and the unit plays Super Famicom cartridges as well the test cartridge that accompanied the unit, although the audio output and CD drive were non-functional.

Terry Diebold will be offering a seminar at ReplayFX to discuss, in depth, the story behind this amazing piece of console gaming history.


Sunday, July 31, 2016
12:30pm: Bowen Kerins & Andrei Massenkoff

Former World Pinball Champions Andrei Massenkoff and Bowen Kerins will perform a live pinball tutorial! The audience will be able to follow along with the professionals, ask questions, and win prizes as these highly-skilled players simplify the perplexing world of pinball!

Andrei and Bowen will explain the decisions behind their drastically different styles of play, and if enough members of the crowd beg, Bowen will offer his best riverdance impression while competing one-handed against members of the crowd! Audience participation will be encouraged, so show up, get close, and don’t be shy!


Sunday, July 31, 2016
2pm: Live CosSlay Podcast with Jedimanda and Bubblesgal0re featuring Malicious Cosplay and April Gloria

Please sit in for a live recording of the CosSlay Podcast with your co-hosts Jedimanda and Bubblesgal0re! This week we will have extra special guests joining us, April Gloria and Malicious Cosplay! We’re going to chat about cosplay tricks as well as open the floor to your questions at the end!

The recording will be available to download on iTunes and Podbean!


2015 Seminars Included: