Classics Never Die
The Replay World Championship is a 3-day classic arcade tournament with a guaranteed prize pool of $1,000. Every attendee of Replay FX will be permitted to participate in the tournament for free! The winner of the tournament will be anointed the World Champion of Classic Arcade Games by the Replay Foundation until the tournament takes place again the following year.
|Qualifying Score System|
|4th down to 87th||84 down to 1|
Only the highest score on each tournament machine will be counted toward a player’s overall qualifying score. This means if a player attempts the same machine 4 times over the course of the 3-day qualifying period, only the highest score out of those 4 attempts will be counted. Only a player’s best 5 performances on the available arcade titles will count toward his or her qualifying total. This defines the highest possible qualifying score as 500 points. This detail also means a player can strategically choose to avoid some of the arcade titles entirely during the qualifying period and still advance to the final rounds.
During the final rounds on Saturday evening, the top 24 qualifiers will compete in a head-to-head bracket, with the top 8 seeds receiving a first-round bye. Games will be played either as single-game elimination or best-two-games-out-of-three depending on which machine is chosen. The games may or may not be different from those used during qualifying, and the higher seed will not be permitted to choose the same game in more than one round.
Players and press should note that this is not a high score contest. Players will be asked to compete on the games in person, as they stand, with no custom button configurations, private joysticks, or personalized equipment. All players will compete on the same machines.
This document contains the rules for the Replay World Championship, a classic arcade tournament held annually by the Replay Foundation at Replay FX in Pittsburgh, Pennsylvania.
This document was originally adapted from the Professional & Amateur Pinball Association’s World Pinball Championships ruleset and is governed under the Creative Commons license. All other leagues and tournaments are encouraged to adapt these rules as necessary for their own purposes, but when doing so, they must cite the original source of PAPA.org.
The event coordinators for the Replay World Championships are Brian Teyssier, Max Baskin, Brian Dye, Mark Steinman, and Fred Cochran. Event coordinators organize volunteers, designate scorekeepers, handle malfunctions and rulings, delegate responsibilities and authority, and otherwise work to ensure the smooth operation of the tournament. Event coordinators and designated officials may participate in the tournament, but their entries will automatically be considered void at all times, and they are not eligible to participate in any final rounds or to receive prizes of any kind.
I. Quick Overview
The qualifying portion of the tournament consists of 50 qualifying attempts, per person, spread across however many machines have been made available for this portion of the tournament. Competitors may play each machine as many times as they wish with the knowledge that only 50 total cumulative attempts are permitted. When competitors have finished their 50 qualifying attempts, this portion of their tournament is over. Additional entries, or buy-ins, are not permitted.
Each qualifying attempt consists of a single game played on any of the available machines. For longer playing titles, multiple machines of the same arcade title may be made available. In these instances, the scoring software will treat each instance of the same title as if they were the same machine. For example, 3 Ms. Pac-Man Machines may be available to play, but competitors will only receive a single Ms. Pac-Man score no matter which instance of the machine was played. Precautions will be taken to ensure multiple instances of the same arcade title play as similarly as possible, but competitors accept by their participation that exact duplication is impossible.
After the qualifying portion of the tournament has ended, the top 24 competitors will compete in a head-to-head bracket, with each round consisting of a best-of-three series, to determine the World Champion. The winner will receive the Replay World Championship belt along with a cash prize.
II. Fees & Prizes
All attendees to Replay FX are permitted to participate in the tournament at no additional cost. All cash prizes are sponsored directly by the Replay Foundation and will not change based on participation. Competitors are not permitted to purchase additional entries at any time.
1st Place $300 + Championship Belt
2nd Place $250 + Plaque
3rd Place $150 + Plaque
4th Place $100 + Plaque
5th-8th Place $50
Total prize package $1,000
The winner will also receive the title “Replay World Champion”. This title remains in effect until the next annual Replay FX, or will expire after two years if the Replay World Championship tournament is discontinued.
III. Registration & Schedule
Competitors may register at the Replay World Championship information desk anytime until Saturday, at 2pm.
Competitors must have started their final qualifying game prior to 5pm on Saturday, and this final game must be finished no later than 5:30pm. If a game is still in progress at 5:30pm, as announced by the scorekeeper, the competitor must step away from the machine, and the score for that game will be recorded as it stands after all of the competitors “lives” have expired.
It is important to note all machines used in the tournament will be controlled by an automated timer limiting each players’ usage of the controls to 20 minutes per game.
Final rounds will begin Saturday at 6pm. In the unlikely event the final tournament bracket has not progressed far enough by closing time on Saturday evening, Tournament Directors reserve the right to request competitors return during business hours on Sunday morning.
IV. Playing an Entry
Upon registering for the tournament, competitors will receive the ability to play single-player games on tournament machines during the posted qualifying period. Competitors are not permitted to purchase or to win additional entries at any time. The only way a competitor may acquire additional entries is due to a machine malfunction that directly impacts or invalidates a previous score, or a score in progress, as determined solely by Tournament Directors. In the case of a machine malfunction, all affected competitors will be notified and have their options, if any, explained to them. More information on “Machine Malfunctions” can be found later in this document.
Out of the available games, only a competitor’s best 5 scores, when compared against the rest of the qualifying field, will count toward his or her overall qualifying total. Competitors are not required to complete all available qualifying attempts, and they are not required to play each of the different arcade titles. Competitors are encouraged to utilize whatever strategy they feel will offer them the best opportunity to qualify for the final rounds, however it is highly unlikely any competitor will qualify unless he or she plays, at minimum, 5 of the available arcade titles. The quantity, titles, and game-specific settings of the arcade machines to be used in the competition will be posted at the tournament site on the morning of the first day of the event.
When a competitor is ready to play one of his or her qualifying entries, his or her name must be entered into the software queue for the game in question. Chairs will be made available for competitors or spectators, but the software queue, rather than any physical line that may develop, is what determines the order of who plays next on each machine. This line queue will be made available on multiple screens in the tournament area for competitors to check. The line queue will also potentially be located on the Replay FX website pending internet bandwidth availability. While this queue system allows competitors to leave the immediate tournament area and remain in line on a qualifying machine, if any competitor is not physically available when his or her turn arrives, he or she will be removed from the queue, and the next player in the queue system will be called to play.
Please note, all games will be limited to a maximum of 20-minutes. Players will be forced to begin a timer located beside each qualifying game prior to starting play. If a player’s turn has not ended within 20-minutes, the in-game controls will shut off, and the player must step away from the machine at that time. If a game requires player input in order to be completed for any reason after the time limit has elapsed, the tournament director will instruct the player on a case-by-case basis as to how the game must be ended in order to remain valid. If a player forgets to begin the timer prior to starting a game, the score on the game in question will be recorded as zero, with no exceptions.
After playing a game, the competitor will request that the scorekeeper record his or her score before leaving the machine. It is the competitor’s responsibility to ensure that the scorekeeper takes down the score, and to verify the score for correctness prior to submission. If a competitor’s score is recorded incorrectly and the result is beneficial to the competitor, Tournament Director’s reserve the right to correct the mistake. In all other qualifying situations, the recorded score will stand.
V. Qualification & Scoring
All scores posted on a particular machine, including multiple entries from individual competitors, are maintained in a ranking. Point values are assigned to each position in this ranking. The overall qualifying score of a particular competitor is the total of the point values assigned to his or her ranked scores on each individual arcade title. Because the rankings will change as new scores are posted, the overall score of each player may change as the qualifying rounds progress.
In the event of two or more scores on a machine being exactly tied, the highest point value of the tied positions will be awarded for each such score.
There are no scoring normalizers, percentage-based scoring, or other adjustments. As the qualifying rounds progress, competitors may wish to adjust their choice of qualifying machines according to the scores already posted, as well as their personal skills and preferences.
The rank of the competitor’s result on each arcade title contributes the following points to their overall qualifying score.
|4th down to 87th||84 points down to 1 point|
Tournament officials will provide up-to-date scores and rankings at all times using a projection screen or television-type display. Please note the actual machine scores do not matter. Players receive points toward qualifying based solely on how their performances rank against other players.
2. Scoring Example
A competitor plays 15 of his or her available entries. How those qualifying attempts would be scored are listed below.
TOP 5 BEST SCORES:
Ms. Pac-Man, 10th highest score compared to other players.
Qualifying Total: 78 Points
Track & Field, 2nd highest score.
Qualifying Total: 78 + 90 = 168 Points
Bubbles, 40th highest score.
Qualifying Total: 78 + 90 + 48 = 216 Points
Robotron, 5th highest score.
Qualifying Total: 78 + 90 + 48 + 83 = 299 Points
Elevator Action, 75th highest score.
Qualifying Total: 78 + 90 + 48 + 83 + 13 = 312 Points
In this example, the player’s overall qualifying score would be 312 points. Since only a competitor’s best five scores count toward his or her qualifying total, the following 10 scores listed below would not count.
Dig Dug, 85th highest score.
Mr. Do’s Wild Ride, 150th highest score.
Moon Patrol, 200th highest score.
Ms. Pac-Man, 115th highest score.
Ms. Pac-Man, 17th highest score.
Bubbles, 45th highest score.
Dig Dug, 86th highest score.
Dig Dug, 100th highest score.
Track & Field, 5th highest score.
Track & Field, 10th highest score.
Please note that in the scoring example above, the competitor would still have qualifying attempts remaining that could be used on any arcade title. It is also important to note that only a competitor’s best score on an individual arcade title counts toward his or her qualifying total. While this competitor also achieved the 5th and 10th highest scores on Track & Field, these two scores would not increase this competitor’s overall qualifying total because both are lower than this player’s 2nd place score, which counted for 90 points.
3. Qualifying Tiebreak Procedure
In the event that two or more competitors are tied on the qualifying bubble, such that not all of the tied competitors can advance to the final rounds, the highest single ranked game between the competitors will be used to determine which competitor advances. If the highest ranked game for both competitors is also tied, the tiebreaker will be decided by the next highest ranked game, and so on, until the tie has been settled. In the unlikely event that this method does not break the tie due to the players’ five qualifying ranks matching exactly, a coin will be flipped to determine the outcome.
All non-essential qualifying ties, which is any tie not related to the qualifying bubble, will be decided in a similar fashion. The winner of each tiebreaking procedure will always receive the higher seed. Players will never be given a choice of seed at any point.
VI. Final Rounds
1. Final Rounds & Seeding
When qualifying rounds have been completed, a final calculation of entry scores will be made. Those scores will be ranked, and the top 24 competitors will advance to the final rounds with the top 8 players receiving a first-round bye.
The determination of final qualifying standings will be made by tournament officials at the end of the qualifying period and shall not be changed for any reason, including competitor error or tournament error, once the final rounds have begun. Competitors are encouraged to notify a scorekeeper or Tournament Director immediately if they spot an error.
The final rounds will consist of a static, head-to-head bracket. Seeding from the qualifying portion of the tournament will remain with each player until the bracket has been completed. For the purposes of these rules, the highest seeded player in the final rounds is designated #1, and the lowest seeded player in the final rounds is designated as #24.
In each head-to-head match, the higher-seeded competitor will have the option of choosing which specific arcade title is going to be played or to defer the choice to his or her opponent. If the higher-seed defers, and the lower-seed refuses to choose, a random title will be chosen by a Tournament Director with the result of the choice not being assigned to either player. Once a player has made a verbal declaration to a scorekeeper or Tournament Director, either by choosing an arcade title or deferring to an opponent, the decision is declared final and cannot be altered.
The choice of arcade title or deferment during the final rounds will proceed by order of seed from highest to lowest. Once an arcade title has been chosen, it cannot be chosen by another group of competitors during that same round. This limitation intentionally gives higher qualifying seeds an advantage when choosing arcade titles during the final rounds.
Tournament Directors reserve the right to substitute or add additional arcade titles or duplicate machines to the final rounds. If any arcade titles are added to the final rounds that were not used during the qualifying portion of the contest, all competitors will be given a 3-minute warm-up period on the machine prior to their having to compete on it. In most situations, games will only be added to the final rounds to offset malfunctions or mechanical failures that occurred during the qualifying portion of the event.
Competitors are only permitted to choose an arcade title once during the entirety of the final rounds. For example, if a higher-seed chooses Ms. Pac-Man in the first game of the first round, he or she will not be permitted to choose Ms. Pac-Man again for the remainder of the tournament. His or her opponent could still pick Ms. Pac-Man, however, making it possible that a competitor could play the same game multiple times.
Arcade titles during the final rounds will be designated best-of-three or single-game, based solely on the estimated length of gametime of the arcade title in question. Tournament Directors reserve the right to adjust this designation at any point.
On any arcade title designated as single-game, where two machines are available to play, the competitors will play side-by-side, simultaneously, on separate machines until a winner has been declared. In these instances, the lower-seed receives first choice of specific machine. Players are advised to continue playing until they have been declared the winner by an official scorekeeper or Tournament Director.
On any game designated as best-of-three, competitors will play separate single-player games and will compare scores, with the lower seed playing first in the first game. After the first game in each round, the loser of the previous game will have the option of playing first or second in the subsequent game until an overall winner for the round has been determined.
Seeding in the final rounds will be set as follows:
Round of 24:
#9 vs #24 = X1
#10 vs #23 = X2
#11 vs #22 = X3
#12 vs #21 = X4
#13 vs #20 = X5
#14 vs #19 = X6
#15 vs #18 = X7
#16 vs #17 = X8
Round of 16:
#1 vs X8 = Y1
#2 vs X7 = Y2
#3 vs X6 = Y3
#4 vs X5 = Y4
#5 vs X4 = Y5
#6 vs X3 = Y6
#7 vs X2 = Y7
#8 vs X1 = Y8
Round of 8:
Y1 vs Y8 = Z1
Y2 vs Y7 = Z2
Y3 vs Y6 = Z3
Y4 vs Y5 = Z4
Round of 4:
Z1 vs Z4 = Finalist 1
Z2 vs Z3 = Finalist 2
Round of 2:
Finalist 1 vs Finalist 2
3. Top Seed Game Elimination
At the beginning of the final rounds, the top qualifying seed will have earned the right to eliminate one game from the final rounds, reducing the total number of available machines for all players, for the remainder of the tournament. This choice must be made prior to the beginning of the final rounds, and all players will be notified of the decision.
3. Final Round Tiebreaking Procedure
In the event of an exact scoring tie in the final rounds, players will be given one “life”, as designated by Tournament Directors, on a randomly selected game that has not been played by either competitor up to that point. The higher-seed will have choice of going first or second in all tiebreaking rounds.
Winners will receive prizes during an awards ceremony shortly following the conclusion of all final rounds. All taxes are the sole responsibility of winners. Certain tax forms will need to be completed in order to receive monetary prizes, as advised by Tournament Directors. All monetary prizes will be mailed to the winners within 60 days of the close of the competition. All decisions by Tournament Directors regarding winners and prizes are final. Please note that Tournament Directors are excluded from receiving any prizes.
VII. Malfunctions and Rulings
1. The Nature of Competition
Tournament Directors will always make decisions they feel are in the best interest of the fairness of the tournament. When multiple games are used, Tournament Directors will set them up as similarly as possible, but all players agree by their participation that some variations in joystick tension, button responsiveness, and similar issues are inevitable.
In cases of joystick or button inconsistencies, player concerns will be heard, and if deemed greater than the average expected variation, rectified where possible. The determination of what inconsistencies will or will not be fixed lies solely with the Tournament Director, and any player who proceeds to argue a ruling once it has been made, for any reason, runs the risk of being warned, having his or her scores zeroed for the game in question, or being ejected from the tournament entirely without any refund or compensation.
If a machine develops a problem during the event, the Tournament Director will call for a technician, and the problem will be resolved when possible. Fixing machines may involved replacing joysticks, buttons, circuit boards, repairing monitors, and more. In all cases, the scores entered into the scoring system after any repairs occur will be treated the same as any scores entered into the scoring system prior to that point.
If any portion of a machine becomes unusable during the course of a game, the competitor must notify the scorekeeper or Tournament Director as soon as possible. If the problem is apparent and reproducible, or deemed significant by the Tournament Director, the Tournament Director reserves the right to call a technician and terminate the game in progress. In these instances, the affected competitor’s score will not be recorded, and he or she will not lose a qualifying attempt from his or her remaining total.
Players should be made aware that if a button or switch registers, that button or switch will be deemed working and playable. Concerns to the effect of, “it doesn’t play well enough,” or vague criticisms such as “it doesn’t feel quite right,” will not be cause for a technician to open a game or for a ruling to be made. When in doubt, players are advised to announce their issue to a scorekeeper and then finish the game in progress to the best of their ability. If a proposed problem is not reproducible, or an official scorekeeper does not witness the issue as it occurs, the score shown at the time the game ends will be the score awarded to the player. Players should also note that all tournament machines will be displayed on televisions, and so it is our expectation that problems will be noticed quickly as they occur.
In some circumstances, a player may be permitted to continue playing a malfunctioning game if the problem is deemed to be a disadvantage, such as a sticking or non-working button, joystick, or similar. These cases are most likely to occur when a player has already achieved a high score and the machine in question begins to have problems late in the game. If a player agrees to continue with the malfunction, the score will stand as-is, and no compensation will be given for the malfunctioning equipment. If a player determines they would like the problem to be fixed, he or she will be forced to start the game again from zero points, with no compensation, after the machine has been fixed. In the event a player is worried about a score being irretrievable due to a monitor concern, catastrophic malfunction, or otherwise, a scorekeeper or Tournament Director may make periodic notes of the competitor’s score as the game progresses, when possible, and these notes would stand as an official score if necessary.
3. Known Malfunctions
Any malfunction or unusual behavior that is determined to be relatively minor but unusual enough to merit comment may, at the discretion of tournament officials, be posted for competitors to be aware of before playing the affected machine. Competitors who have played the machine before this notice is provided will not be allowed to replay the machine nor to replace it with play of another machine. The occurrence of any posted malfunction will be considered part of normal play unless it worsens or interacts with another feature to yield a more serious problem, as determined by the Tournament Director.
4. Catastrophic Malfunctions
A catastrophic malfunction is any event, not caused by a competitor, which immediately ends play for all competitors on the machine.
Examples of catastrophic malfunctions include:
The game system crashes and/or resets due to a software error or component failure.
Power is lost or interrupted.
A new game starts.
A major malfunction repeatedly recurs in spite of attempts to repair the machine.
When a catastrophic malfunction occurs, all games on the machine will be treated as void, and the competitors will be required to start over from zero points. No score compensation will be given at any time.
If a machine affected by catastrophic malfunction cannot be repaired in order to continue play, it is considered disabled; please see “Disabled Machines”.
5. Beneficial Malfunctions
Any malfunction which provides at least one competitor with a significant advantage over any other competitor on a machine is known as a beneficial malfunction. Tournament officials shall determine what constitutes a significant advantage.
Any beneficial malfunction which provides one or more competitors with a significant scoring or strategic advantage in a way that is not part of normal gameplay will void the score of the affected competitor(s), unless all immediately-affected competitors and tournament officials can agree on a suitable adjustment of the score or other elimination of the advantage. If the beneficial malfunction has been specifically avoided by the competitor, it is unlikely that a penalty is necessary.
Any situation which indicates the presence of a beneficial malfunction should be brought to the attention of the scorekeeper promptly, who will alert Tournament Directors. Any competitor who intentionally takes advantage of a significant beneficial malfunction may be given a warning and/or have his or her affected game interrupted and disqualified by Tournament Directors.
6. Disabled Machines
Any tournament machine that breaks down during play will be attended to by technicians as promptly as possible. In the event that a breakdown is severe and cannot be repaired promptly, the machine may be taken out of service temporarily or permanently. A permanently disabled machine may be replaced with a substitute by tournament officials. If the failed machine is eventually repaired, it will be put back into play.
Scores will be kept on a disabled machine if the qualifying portion of the tournament has progressed beyond 4pm on Friday afternoon. If a machine becomes disabled prior to 4pm on Friday afternoon, all scores on the affected machine will be voided, and players will be permitted a replacement game for every attempt they recorded on the disabled machine.
7. Competitor Errors
A competitor error is any action, purposeful or accidental, which affects the normal play or outcome of a game in progress.
Please note, all games will be limited to a maximum of 30-minutes. Players will be forced to begin a timer located beside each qualifying game prior to starting play. If a player’s turn has not ended within 30-minutes, the controls on the machine in question will go dead. If a game requires player input in order to be completed for any reason after the time limit has elapsed, the tournament director will instruct the player on a case-by-case basis on how the game must be ended in order to remain valid. If a player forgets to begin the timer prior to starting a game, the score on the game in question will be recorded as zero, with no exceptions.
Any competitor who deliberately interferes with the play of another competitor, through distraction, touching the machine or competitor, or disrupting tournament procedures, will receive a score of zero for the game. Any repeated offense under this rule will result in ejection of the competitor from the tournament. Any non-competitor who deliberately interferes with the play of any tournament game will be given one warning. On the second offense, the offender will be ejected from the facility. Any competitor who deliberately interferes with another player will be ejected from the tournament without a warning.
Accidental interference is regrettable but can happen. Any competitor or non-competitor who accidentally interferes with the play of any tournament game will be warned. If the interference was sufficient to cause the loss of game, this will be treated as a malfunction, and the competitor will be given the choice of keeping the score or replaying the game in its entirety. If the interference terminated play for all competitors (for example, tripping over a power cord and pulling it from the wall), this will be treated as a catastrophic malfunction.
In qualifying rounds, any competitor who starts a multiplayer game will be forced to restart the game in question with the correct number of players. Any competitor who deliberately restarts a qualifying game, rather than completing it and allowing it be recorded, will be disqualified from the tournament. Precautions will be taken with the hardware of each machine to prohibit players from restarting games or playing beyond the permitted 30-minute period.
No competitor may use a camera or visual aid of any kind, other than the instructions provided by the machine, while standing at the machine.
No competitor is permitted to use any contraption or device that aids in hitting buttons or maneuvering joysticks, except gloves. Combs, pencils, or any electronic, timing-based aids are illegal. Any player caught using these types of devices will receive a score of zero for the game in question. Repeat offenses will lead to ejection from the tournament. Players are permitted to listen to headphones during competition.
Tournament Directors will be the sole determiners of what constitutes interference and whether or not it is accidental or deliberate. Scorekeepers are strongly encouraged to watch for and, if possible, prevent incidents of interference.
8. General Rulings
Rulings shall be made by Tournament Directors, which includes event coordinators and any person(s) designated as officials by the Directors. Designated officials may have restrictions on the breadth of rulings, and may be overridden by Tournament Directors. Any designated official or event coordinator is excluded from ruling on any play situation that directly affects his or her actual or potential standing as a competitor. Such persons may also be recused where their decision affects a close friend or family member, at the discretion of other Tournament Directors. Final authority for any ruling, including rulings that contradict or vacate anything written in this document or in other Replay FX materials, rests with the Director of the Replay FX Arcade & Gaming Festival, Mark Steinman.
The Replay Foundation accepts all feedback and constructive criticism, including competitor complaints, without reservations. However, please recognize that we strive to be fair even in the most difficult situations. Complaints will be taken seriously, ruled upon, and considered resolved. There is to be no whining 🙂
VIII. Personal Conduct
1. Appreciating Community
All competitors are expected to conduct themselves in a polite and sensitive manner. Outbursts, especially those including indecent language, are unacceptable. A wide variety of competitors and observers will be present, including media, and these types of outbursts do nothing to promote the arcade and gaming community.
Any competitor who behaves rudely toward any scorekeeper or tournament official may be warned, disqualified, and/or ejected from the facility. Any competitor who argues a ruling once it has been made will receive a warning. Any competitor who continues arguing after receiving a warning will receive a score of zero for the game in question, ejection from the tournament, or ejection from the facility, as determined at the sole discretion of the Tournament Director involved. These penalties will be given out in this order unless the circumstances are extreme enough to warrant otherwise.
Any express or implied threats or actions of violence are grounds for immediate ejection from the facility, and authorities will be contacted. Other possible grounds for ejection include but are not limited to fraud, theft, illegal activity, harrassment, inappropriate behavior, public drunkenness, etc.
2. Abuse of Machines
Abusive handling such as punching, kicking, lifting, tipping, or rocking a machine, or hitting the glass in any way, is grounds for a warning and possible disqualification of game or ejection from the tournament, at the discretion of Tournament Directors.
3. Interference, Collusion, and Cheating
Any competitor who intentionally interferes with tournament play or otherwise disrupts the tournament setting will be warned and/or ejected from the tournament, at the discretion of Tournament Directors.
Any form of cheating, including game restarts, tampering with games, tampering with recorded results, scorekeeper intimidation or collusion, or anything else not covered here, will be addressed by Tournament Directors as appropriate, including disqualification and/or ejection from the tournament.
Any collaborative effort between competitors in an attempt to unfairly affect the outcome of the competition, or to “lock out” a third competitor, or to otherwise refrain from making the best possible competitive effort on each and every game played, will be looked upon very poorly by Tournament Directors, and may result in disciplinary action, including disqualification and/or ejection from the tournament.
Any player who verbally concedes will have officially forfeited their right to continue playing the game in question. All verbal concessions must be witnessed by an official scorekeeper or Tournament Director.
4. Intentional Delays
No competitor may delay their game for more than 30 seconds, except to await a ruling or resolution of an environmental inconvenience. Environmental inconvenience is defined as any condition which can reasonably be expected to be resolved quickly, such as unusual noise, lighting problems other than sunlight, or repairs to an immediately adjacent machine.
Intentional delay is defined as time when the competitor is intentionally making no progress towards in-game objectives.
Intentional delay will result in a warning for the competitor. If the delay continues or is repeated, tournament coordinators may instruct the competitor to stop playing, and a score of zero will be recorded for that game.
During the qualifying portion of the event, any competitor who is absent when it is his or her turn to play will be removed from the queue, and the next player in line will be asked to begin his or her game.
During final rounds, any player who is absent when his or her turn has arrived will be given a maximum of three minutes to return. After that time, a tournament official will press start, and the game will progress with no player input until such time as the player returns, the game ends, or more input is required on the part of the Tournament Director.
Any competitor who has an emergency should notify a Tournament Director so that accommodations may be made. Should a competitor have to permanently leave the tournament for any reason prior to its conclusion, he or she will not be permitted to pre-play any games, and all scores for any remaining games will be recorded as zero points.
Note that an absence at the beginning of final rounds results in the competitor not being part of the final rounds at all. In this case, all affected players will move up in the seeding, as appropriate, and the next highest qualified player will be added to the bottom of the final round bracket. This process will continue until a full 24 bracket has been filled.
IX. Creative Commons License
These Rules by PAPA.org are licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.
The intent is that the rules can be adapted and reused, with attribution, with the license preserved.