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W. I. P. T.

Replay FX is proud to host the Women’s International Pinball Tournament (WIPT), the largest competitive women’s pinball tournament in the world. This match-play tournament will host 152 fierce competitors from around the globe battling for a chance to be declared the WIPT champion.

The Women’s International Pinball Tournament consists of multiple rounds of four-player match-play pinball competition, with no players eliminated until the finalists are selected. The top 16 finishers in each division advance to playoffs for cash prizes totaling $7,000.

WIPT is capped at 152 players, and a $50 pre-registration is required.

Sunday, July 12Details
8AM - 8:15AMAnnouncements
8:15AM - 9:30AMSession 1
9:30AM - 10:45AMSession 2
10:45AM - 12PMSession 3
12PM - 1:15PMSession 4
1:15PM - 2:30PMSession 5
2:30PM - 3:45PMFinal Rounds: Round of 16
3:45PM - 5PMFinal Rounds: Round of 4
Division A Division B 
1st$2,0001st$500
2nd$1,0002nd$300
3rd$6003rd$200
4th$4004th$100
5th - 8th$1505th - 8th$75
9th - 16th$1009th - 16th$50

Player List

Coming soon!

Waitlist

Coming Soon!

WIPT Logo

WIPT uses the Pinburgh Rules and Rulebook, which are themselves tournament specific alterations built upon PAPA’s larger competitive ruleset. Any situations not addressed in the Pinburgh/WIPT rules default to the main set of PAPA Competition Rules. Any tournaments, leagues, or organizations wishing to copy our rules for their own purposes should adopt the primary PAPA ruleset first. All organizations copying our rules are reminded that they are licensed under the Creative Commons, which requires including a reference link back to the original source: PAPA.org.
Version 2.14.20

I. Quick Overview

Women’s International Pinball Tournament (WIPT) is multiple rounds of four-player match play pinball competition, with no players eliminated until the finalists are selected. The top 16 finishers in each division earn cash and compete in playoff rounds.

WIPT is capped at 152 players, and pre-registration is required. There is an entry fee of $50 per player to enter the tournament. Note: while games are free to play, all players must have a Replay FX show pass to enter the tournament.

II. Overall Competition

1. Fees

A one-time $50 registration fee is required of each player who wishes to compete at WIPT, in addition to admission to Replay FX.

All players must check in by 8:00am. Players who are not checked in by 8:00am may be removed from the tournament. Online pre-registration is required.

2. Prizes

The tournament features a guaranteed package of prize which can be viewed ​HERE​.
Information on collecting prize money can be found on the Replay FX Prizes page.

3. Schedule

All players must check in at the Pinburgh desk between Noon and 8 PM the Saturday before the first day of the tournament.
The most up to date schedule can be found on the Replay FX website ​HERE.

III. Format

1. Overall Format

WIPT will be a series of five sessions of multiplayer pinball, with three games played per session. All players are assigned opponents for each session based on seeding. In each session, the field is “tiered” for assignment into groups, using predetermined tier sizes. Within each tier, groups are created generally using the best available seed, the worst available seed, and the two available seeds that are closest to the middle of the tier. The last tier in each session may have fewer players. For examples of how tiering works, please see the “Tiering” section at the end of this document.

All players must be on site for the start of Session 1 promptly at 8:15AM after checking in.

2. Playing a Session

During each session, all players will be assigned to a group. A set of three games will be randomly assigned, which will usually consist of three machines from different eras. Games will be played in the order prescribed by the group’s score sheet. Tournament coordinators will make efforts to avoid requiring any player to play a specific machine more than once.

Players must go to their assigned groups promptly. If a player is missing, do not start play; inform tournament organizers of the missing player. Any player who is more than 10 minutes late for their group will be removed from their group and given a 0-9 record for the session.

Practice or warm-up time is not allowed for anyone, including during sessions.

The best-seeded player within each group (the first player listed on the scoresheet) chooses their order of play for the first game. The remaining players choose their order, in descending order from best to worst seeding. For subsequent games, the last-place finisher of the previous game chooses their order of play for the next game. The remaining players choose their order, in ascending order of finish in the previous game (3rd place, then 2nd place, then 1st place).

A few machines have been designated as single-player games, even though they may support multiple players, due to “catch up” features or other issues with significant competitive impact. These machines will have signs on them and will be marked as such on scoresheets.

All players will play their games and record the results. Exact score ties between two or more players will be resolved with a one-ball playoff on the same game. When all three games have been completed by a group, each player will have a win-loss record from the session. The best possible win-loss record for a session is 9-0 and the worst is 0-9.

In three-player groups, win-loss records will be multiplied by a factor of 1.5. In the unlikely event of a two-player group, win-loss records will be multiplied by a factor of 3. A group must complete and sign its score sheet for the session, then return it promptly for entry. While it is not necessary for the entire group to be present when returning a score sheet, multiple players should deliver it together to ensure accuracy. Once completed and signed, all score sheets are final. Please check the score sheet carefully before signing. Prompt entry of score sheets is essential to the timely progression of the tournament. In any scenario where a player has already defeated his or her opponents and still has one ball left to play, that ball should be plunged but not played, as it cannot affect the results. A score must be recorded for the winning player.

Unsigned score sheets will be processed normally; if there is any dispute that necessitates a ruling, it must be brought to the attention of tournament coordinators immediately. Once seedings have been published for the next session, no changes can be made to prior recorded results, except to reverse any advantage a player may have gained from an incorrect score sheet. Tournament officials will not reverse a disadvantage a player receives by signing an incorrect score sheet.

Sessions are scheduled for 1 hour and 15 minutes. Please play promptly and inform tournament officials immediately if a ruling is needed or if a game is malfunctioning. Move on to the next machine as soon as it is available.

3. Game Assignment

The games used in WIPT will be games also used in Pinburgh. The list of games used in Pinburgh will be available on pinburgh.com. Not all games from Pinburgh will be used in WIPT.

More than one group of players may be assigned to the same set of machines, and will play in a different order, in order to minimize delays. Groups may not skip or play machines out of order. In cases where a game in a group has malfunctioned, a new game may be assigned from the backup area, and the score sheet will indicate this.

4. Seeding Players

Before the first session, all players will be “seeded” in the tournament, ranked by their WPPR point totals as of June 1st. Unranked players will be given the lowest available seeds, in alphabetical order.

Following the first session, players will be “seeded” in the next session by their cumulative win-loss records, with the best win-loss record receiving the highest seed. When seeding a session, ties in records will be broken by random draw.

5. Group Assignment

In each session, players will be placed in groups of three or four, playing opponents with similar win/loss records.

6. Divisional Split

At the end of Session 5, the top 32 players will qualify for playoffs. Ties in records will be broken by record after Session 2, then record after Session 1, then qualifying seed.

7. Qualifying for Finals

At the end of Session 5, the top 16 players will qualify for Division A playoffs, the next 16 players will qualify for Division B playoffs. Ties in records will be broken by record after Session 4, then record after Session 3, etc.

IV. FINALS

1. Final Rounds

16 players qualify for each division’s finals and will be assigned to four-player groups as follows:
Group 1: #1 rank, #8 rank, #9 rank, #16 rank Group 2: #2 rank, #7 rank, #10 rank, #15 rank Group 3: #3 rank, #6 rank, #11 rank, #14 rank Group 4: #4 rank, #5 rank, #12 rank, #13 rank

Each group plays a 3-game round, with the top player from each group advancing to the final. Players coming in second in a group will finish 5th-8th. Players coming in third and fourth will finish 9th-16th. In case of ties, a tiebreaking game assigned by tournament officials will be played immediately.

As in regular sessions, machines will be assigned, and the highest-seeded player within each group chooses their order of play for the first game. The remaining players choose their order, in descending order of seeding. For subsequent games, the last-place finisher of the previous game chooses the order of play for the next game. The remaining players choose their order, in ascending order of finish in the previous game.

The final round employs the same format. Players in the final round will be placed in one four-player group and play a three-game session on assigned machines. The winner of the final round will be the tournament champion. In case of ties, a tiebreaking game assigned by tournament officials will be played immediately.

V. Tiering

During Session 1, the entire field will play as a single tier, and the arrangement of worst-seeded players in each group will be reversed.

With 152 players, the Session 1 groups would be:
1-76-77-115, 2-75-78-116, 3-74-79-117, …
During Session 2, each tier will have 76 players and 19 groups:
1-38-39-76, 2-37-40-75, 3-36-41-74, …
During Session 3, each tier will have 40 players and 10 groups:
1-20-21-40, 2-19-22-39, 3-18-23-38, …
During Session 4, each tier will have 16 players and 4 groups:
1-8-9-16, 2-7-10-15, 3-6-11-14, …
During Session 4, each tier will have 32 players and 8 groups:
1-16-17-32, 2-15-18-31, 3-14-19-30, …

The lowest tier in each session may have a fewer number of players due to the sizing. There may be up to three three-player groups during each session, depending on the total number of players in the event. These groups are the ones that would normally involve the worst-seeded players in each session. For example, if there are 150 total players, two three-player groups will occur in each session, and those will be the ones where normally players #151 and #152 would play.

Refund Policy

We outsource our ticketing, registration, and refunds to ShowClix.com. To process one of these requests, please e-mail support@showclix.com

Refund requests for general admission tickets will be honored in full until June 15. Refund requests for the additional WIPT fee will be honored as follows:

  • 75%: Sales Open – March 31
  • 50%: April 1 – April 30
  • 25%: May 1 – June 15

No refunds will be given after June 15 for any reason. Due to the existing waitlist, WIPT tickets CANNOT be transferred to another person at any time. We will issue individual refunds as appropriate and proceed through the waitlist in order. All associated processing fees will be paid by the ticket purchaser when any refund is given.

JULY 9-12
PITTSBURGH, PA, USA