Replay FX is proud to host the Women’s International Pinball Tournament (WIPT), the largest competitive women’s pinball tournament in the world. This match-play tournament will host 128 fierce competitors from around the globe battling for a total prize pool of more than $5000.
The Women’s International Pinball Tournament consists of multiple rounds of four-player match-play pinball competition, with no players eliminated until the finalists are selected. The top 16 finishers earn cash, and the top 4 head to a playoff that will be awarding the largest prize in competitive women’s pinball history.
WIPT is capped at 128 players, and pre-registration is required.
Refund requests for general admission tickets will be honored in full until July 14. Refund requests for the additional WIPT reservation fee will be honored as follows:
- 75%: Sales Open – March 31
- 50%: April 1 – May 31
- 25%: June 1 – July 14
No refunds will be given after July 14 for any reason. Due to the existing waitlist, WIPT reservations CANNOT be transferred to another person at any time. We will issue individual refunds as appropriate and proceed through the waitlist in order. All associated processing fees will be paid by the ticket purchaser when any refund is given.
9am-9:15am: Player Checkin
9:15am-9:30am: Waitlist Processing
9:30am: Session 1
10:30am: Session 2
11:30am Session 3
12:30pm Session 4
1:30pm Session 5
2:30pm Finals Rd 1
3:30pm Finals Rd 2
A one-time $40 registration fee is required of each player who wishes to compete in the W.I.P.T. in addition to admission to Replay FX.
1st Place: $2,500
2nd Place: $1,000
3rd Place: $750
4th Place: $350
5th-8th Place: $100
Women’s International Pinball Tournament
Cost: $40, Pre-registration Required
WIPT uses the Pinburgh Rules and Rulebook, which are themselves tournament specific alterations built upon PAPA’s larger competitive ruleset. Any situations not addressed in the Pinburgh/WIPT rules default to the main set of PAPA Competition Rules. Any tournaments, leagues, or organizations wishing to copy these rules for their own purposes should adopt the primary PAPA ruleset first. All organizations copying the PAPA rules are reminded that they are licensed under the Creative Commons, which requires including a reference link back to the original source: PAPA.org
The Women’s International Pinball Tournament (WIPT) is a Match Play Championship event operated by the Professional and Amateur Pinball Association (PAPA) at Replay FX. The event coordinators for WIPT are Kaite Martin and Bowen Kerins. Event coordinators organize volunteers, handle malfunctions and rulings, delegate responsibilities and authority, and otherwise work to ensure the smooth operation of the tournament. Event coordinators and designated officials may not participate in the tournament.
I. Quick Overview
Women’s International Pinball Tournament (WIPT) is multiple rounds of four-player match play pinball competition, with no players eliminated until the finalists are selected. The top 16 finishers earn cash, and the top 4 head to a playoff with the richest prizes in women’s competitive history.
WIPT is capped at 128 players, and pre-registration is required. There is an entry fee of $40 per player to enter the tournament. Note: while games are free to play, all players must have a Replay FX show pass to enter the tournament.
II. Overall Competition
A one-time $40 registration fee is required of each player who wishes to compete at WIPT, in addition to admission to Replay FX.
All players must check in by 9:15am. Players who are not checked in by 9:15am may be removed from the tournament. Online pre-registration is required.
The tournament features a guaranteed package of cash prizes:
1st Place: $2,500
2nd Place: $1,000
3rd Place: $750
4th Place: $350
5th-8th Place: $100
Information on collecting prize money can be found on the Replay FX Prizes page.
1. Overall Format
The match play will be a series of four sessions of multiplayer pinball, with three games played per session. In session one, opponents are determined based on WPPR rank. In sessions two through four, opponents are determined based on each player’s win-loss record. At the end of the four sessions, the top four players advance to a final round.
All players must be onsite for the start of Session 1 promptly at 9:30 am after checking in by 9:15am.
2. Playing a Session
During each session, all players will be assigned to a group. A set of three games will be randomly assigned, which will usually consist of one dot-matrix machine (DMD), one electromechanical machine (EM), and one solid state (SS) machine. Games will be played in the order prescribed by the group’s score sheet. Tournament coordinators will make efforts to avoid requiring any player to play a specific machine more than once.
Players must go to their assigned groups promptly. If a player is missing, do not start play; inform tournament organizers of the missing player. Any player who is more than 10 minutes late for their group will be removed from the tournament.
Practice or warm-up time is not allowed for anyone, including during sessions.
The best-seeded player within each group (the first player listed on the scoresheet) chooses the order of play for the first game. The remaining players choose their order, in descending order from best to worst seeding. For subsequent games, the last-place finisher of the previous game chooses the order of play for the next game. The remaining players choose their order, in ascending order of finish in the previous game (3rd place, then 2nd place, then 1st place).
A few machines have been designated as single-player games, even though they may support multiple players, due to “catch up” features or other issues with significant competitive impact. These machines will have signs on them, and will be marked as such on scoresheets.
All players will play their games and record the results. Exact score ties between two or more players will be resolved with a one-ball playoff on the same game. When all three games have been completed by a group, each player will have a win-loss record from the session. The best possible win-loss record for a session is 9-0 and the worst is 0-9. In three-player groups, win-loss records will be multiplied by a factor of 1.5. In the unlikely event of a two-player group, win-loss records will be multiplied by a factor of 3.
A group must complete and sign its score sheet for the session, then return it promptly for entry. While it is not necessary for the entire group to be present when returning a score sheet, multiple players should deliver it together to ensure accuracy. Once completed and signed, all score sheets are final. Please check the score sheet carefully before signing. Prompt entry of score sheets is essential to the timely progression of the tournament. In any scenario where a player has already defeated his or her opponents and still has one ball left to play, that ball should be plunged but not played, as it cannot affect the results. A score must be recorded for the winning player.
Unsigned score sheets will be processed normally; if there is any dispute that necessitates a ruling, it must be brought to the attention of tournament coordinators immediately. Once seedings have been published for the next session, no changes can be made to prior recorded results, except to reverse any advantage a player may have gained from an incorrect score sheet. Tournament officials will not reverse a disadvantage a player receives by signing an incorrect score sheet.
Sessions are scheduled for 1 hour and 15 minutes. Please play promptly, and inform tournament officials immediately if a ruling is needed or if a game is malfunctioning. Move on to the next machine as soon as it is available.
3. Game Assignment
The games used in WIPT will be games previously used in Pinburgh 2018. The list of games used in Pinburgh will be available on pinburgh.com. Not all games from Pinburgh will be used in WIPT.
More than one group of players may be assigned to the same set of machines, and will play in a different order, in order to minimize delays. Groups may not skip or play machines out of order. In cases where a game in a group has malfunctioned, a new game may be assigned from the backup area, and the score sheet will indicate this.
4. Seeding Players
Before the first session, all players will be “seeded” in the tournament, ranked by their WPPR point totals as of July 1, 2018. Unranked players will be given the lowest available seeds, in alphabetical order.
Following the first session, players will be “seeded” in the next session by their cumulative win-loss records, with the best win-loss record receiving the highest seed. When seeding a session, ties in records will be broken by random draw.
5. Group Assignment
In each session, players will be placed in groups of three or four, playing opponents with similar win/loss records.
6. Qualifying for Finals
At the end of Session 4, the top 4 players will qualify for finals. Players ranked #5-16 will win additional cash prizes.
In case of a tie for 4th place (for entry into finals) a single-game tiebreaker will be played immediately after Session 4 on a machine selected by tournament staff. Players must appear for the tiebreaker immediately or risk losing their spot in the tiebreaker. Tiebreaker winners advance to finals. The order of play in the tiebreaker will be random. If more than four players are tied, players will be put into balanced groups of two or more.
Ties for other positions will be broken by the tied players’ win-loss records after Session 3, and previous sessions’ cumulative records as needed. If the players had the same win-loss record through all four sessions, seeding will be determined by the original seeding of the tournament.
IV. Final Round
1. Final Round
The final round employs the same format as session play. Players in the final round will be placed in one four-player group and play a three-game session in the same format as Sessions 1-4. Machines used in the final round will be selected by tournament officials.
As in regular sessions, the highest-seeded player within each group chooses the order of play for the first game. The remaining players choose their order, in descending order of seeding. For subsequent games, the last-place finisher of the previous game chooses the order of play for the next game. The remaining players choose their order, in ascending order of finish in the previous game.
The winner of the final round will be the tournament champion. In case of a tie, an additional game selected by tournament officials will be played immediately.